Making changes to the HTML source files
The details of editing the HTML source files with SeaMonkey are
SeaMonkey is an open source project which develops and maintains
the HTML graphical editor based on Netscape's composer. It
can be downloaded at: www.seamonkey-project.org/releases/.
SeaMonkey can be used to edit copies of the framework is the AWF's installation directory within which the template files are organized. Within any particular framework (such as healthcarepp) there are a number of subdirectories:
files. Generally you can use it as a WYSIWYG editor.
But occasionally AWF requires specific actions to be
followed. Examples are the input of a new glossary entry
- Awf - contains a template environment.txt file and admin.txt.
- en/HTML - contains the us english html source templates of the adaptive plan.
- filters - contains a stage directory which has a template filter.txt file.
- istrings - contains the merge process example frame configuration files.
- stage - contains sub directories: css, images, ys
- templates - contains merge template files referenced by the framework's istrings/ frame configuration files.
Updating your glossary
The glossary must be organized as an HTML unnumbered list.
You should see this as a list with each statement preceeded by a
sphere and an anchor. The title of the glossary item is
highlighted in a bold font.
To add a new definition:
Your new entry should now look similar to all the other
- Place the cursor at the end of the previous glossary
- Hit enter - You should now see an empty list item with a
sphere before your cursor.
- Type in the name and definition of the new entry.
- Highlight the name of the new entry and select Insert->
- Move the cursor to the front of the text (which should be
the name of the entry with spaces replaced by '_'.
- Type 'gl_'
- Hit enter.
- Highlight the name of the new entry and select B (bold) button.
You can reference any of the entries within the glossary list by
highlighting the text where the link should be associated
selecting the SeaMonkey Link #gl_<name>.